Baseball NUT
76 statsPlain definitions for every stat in the app, from AVG to wOBA.
The number the box score doesn't want you to see. NUT measures real player production, built on hitting (wOBA) and pitching (FIP) — the parts of the game you can measure precisely. One number, calculated the same way every time, so a Pirates fan and a Mets fan are arguing about the same data.
How NUT Score works →Hits divided by at-bats. A .300 average is excellent, .250 is roughly league average.
Full breakdown →How often a batter reaches base (hits + walks + HBP). More valuable than AVG because walks count.
Full breakdown →Total bases divided by at-bats. Measures power — extra-base hits are worth more.
Full breakdown →OBP + SLG combined. Quick shorthand for overall offensive production. .800+ is good, .900+ is excellent.
Full breakdown →Like OBP but weights each outcome (single, double, HR, walk) by its actual run value. More accurate than OPS. Used in NUT Score calculation for hitters.
Full breakdown →Measures offensive output adjusted for park and league. 100 is average, 120+ is great, 150+ is elite.
Full breakdown →Times the batter reached base safely on a ball he hit, without an error or a fielder's choice. Singles, doubles, triples and home runs all count as hits.
Full breakdown →Hits where the batter reaches third base.
Times the batter struck out: three strikes, swinging or called. Box scores write it SO; scorecards and most fans write K.
Full breakdown →The scorekeeper's symbol for a strikeout, the same stat as SO. A backward K marks a called third strike.
Times the runner took an extra base on his own, without a hit, walk, error or wild pitch helping him.
Full breakdown →Times the runner was thrown out trying to steal a base.
Bases gained on hits: 1 for a single, 2 for a double, 3 for a triple, 4 for a home run. Slugging percentage is total bases divided by at-bats.
Runners still on base when an inning ends. In a box score it is counted for each batter and for the team; a high team LOB means missed chances to score.
Total trips to the plate, including walks, HBP, sacrifices.
Plate appearances minus walks, HBP, sacrifices, and certain other outcomes.
Times the batter was hit by a pitched ball and awarded first base.
Times the batter hit a ground ball that resulted in two outs.
SLG minus AVG. Measures raw extra-base power only. A .200+ ISO indicates strong power.
Full breakdown →Percentage of a hitter's total pitches seen that result in a swing-and-miss. The hitter equivalent of Whiff% — lower means better contact ability.
Full breakdown →Percentage of a hitter's swings that result in contact (foul or in play). A direct measure of bat-to-ball skill — higher is better.
Full breakdown →Percentage of pitches a hitter swings at, regardless of zone. Stylistic rather than directional — patient hitters and aggressive ones can both succeed.
Full breakdown →Average number of pitches a hitter sees each plate appearance. Higher means seeing more pitches and working deeper counts. League average is about 3.9.
Full breakdown →Earned runs allowed per 9 innings. Lower is better. Under 3.00 is excellent.
Full breakdown →Like ERA but only counts what the pitcher controls: strikeouts, walks, HBP, and home runs. Strips out defense and batted-ball variance. Used in NUT Score calculation for pitchers.
Full breakdown →How many baserunners a pitcher allows per inning. Under 1.10 is great.
Full breakdown →Pitcher wins. Widely considered misleading since wins depend heavily on run support.
Full breakdown →Opponents' batting average against the pitcher: hits allowed divided by at-bats against. Lower is better; league average is around .245.
Full breakdown →Hits a pitcher gave up. Box scores usually list it as H in the pitching lines.
Number of games where the pitcher started on the mound.
A relief appearance where the pitcher enters in a save situation, records at least one out, and leaves without giving up the lead.
Full breakdown →Percentage of plate appearances that end in a strikeout. More reliable than K/9 because it accounts for baserunners.
Full breakdown →Percentage of plate appearances that end in a walk. Lower is better for pitchers, higher is better for hitters.
Full breakdown →Strikeouts divided by walks. A pitcher at 3.0 or higher strikes out three batters for every one he walks, which is good; 5.0+ is elite.
K% minus BB%. The single best one-number measure of pitcher skill — combines bat-missing ability with command. More predictive than K% alone.
Full breakdown →Percentage of baserunners a pitcher strands without scoring. League average is around 73%. Extreme highs or lows often signal luck that will regress.
Full breakdown →Percentage of swings against a pitcher that miss entirely. Higher means more bat-missing stuff. The pitcher's perspective on swing-and-miss.
Full breakdown →Percentage of a pitcher's pitches that are strikes (called or swung at). A measure of how often a pitcher fills the zone or generates chases.
Full breakdown →Total player value in wins above a replacement-level player. Two main versions: bWAR (Baseball Reference) and fWAR (FanGraphs). They often disagree because they use different defensive models. NUT was created as a simpler alternative that excludes defense.
Full breakdown →Baseball Reference's version of WAR. Includes defense using DRS (Defensive Runs Saved).
Learn more →FanGraphs' version of WAR. Includes defense using UZR (Ultimate Zone Rating).
Learn more →OPS adjusted for park and league factors. 100 is average. Makes it easier to compare players across eras and ballparks.
Full breakdown →ERA adjusted for park and league. 100 is average, higher is better (opposite of raw ERA).
Full breakdown →Batting average on batted balls excluding home runs. League average is around .300. Extremes often indicate unsustainable variance that will regress. Useful for spotting hot or cold streaks.
Full breakdown →Predicted batting average based on exit velocity and launch angle of batted balls. Compares what a player "should" be hitting vs actual results.
Full breakdown →Predicted slugging based on exit velocity and launch angle. Shows expected power output regardless of batted-ball luck.
Full breakdown →Predicted wOBA based on quality of contact. The key input for xNUT — reveals whether a hitter's production is backed by real contact quality or luck.
Full breakdown →Predicted ERA based on the quality of contact a pitcher allowed. Complements FIP by measuring how well a pitcher suppresses hard contact.
Full breakdown →Like FIP, but swaps a pitcher's actual home runs for a league-average rate on fly balls. Strips out home-run luck to show the skill underneath — often a better predictor of future ERA than FIP or ERA.
Full breakdown →How hard the ball comes off the bat in mph. The most fundamental measure of contact quality — harder contact means more hits and more extra-base hits.
Full breakdown →The vertical angle the ball leaves the bat in degrees. Combined with exit velocity, determines whether a batted ball becomes a hit, homer, or out.
Full breakdown →Percentage of batted balls hit at the ideal combination of exit velocity (98+ mph) and launch angle for extra-base hits. Higher means more damage on contact.
Full breakdown →Percentage of batted balls with exit velocity of 95+ mph. A broader measure of contact quality than barrel rate — higher means more damage on contact overall.
Full breakdown →Estimates runs saved or cost by a fielder compared to average. Used in bWAR. Can be unreliable in single-season samples, which is why NUT excludes defense.
Full breakdown →Another defensive metric, used in fWAR. Measures runs saved based on where batted balls land. Like DRS, can fluctuate significantly year to year.
A fielding metric that uses tracking data to measure how many outs a defender makes above average. More reliable than older defensive metrics but still limited.
Full breakdown →A runner's average top speed in feet per second on his fastest competitive runs. 27 ft/s is average, 30+ is elite. A pure measure of raw foot speed.
What a player's NUT score "should" be based on expected wOBA, which uses exit velocity and launch angle to strip out batted-ball variance. For hitters, xNUT comes from xwOBA and PA; for pitchers, it comes from xwOBA-against and total batters faced. If actual NUT is much higher than xNUT, the player may be overperforming. If lower, they're underperforming and due for positive regression.
Learn more →A pitcher's NUT calculated from actual ERA instead of FIP. Comparing ERA NUT to regular (FIP-based) NUT reveals whether a pitcher's results match their skill indicators. If ERA NUT is higher than NUT, the pitcher is overperforming their underlying metrics.
Learn more →A measure of how much a ballpark affects scoring compared to league average. A factor of 104+ means a hitter-friendly park, 96 or below means a pitcher-friendly park. Park factors vary by venue and are updated annually.
Where a player ranks among all qualified MLB players for a given stat, expressed as 0-100. A 90th percentile in HR means the player has more home runs than 90% of qualified players.
MLB's challenge system for ball and strike calls (introduced 2026). Players can challenge an umpire's call, and the ABS system uses Hawk-Eye tracking to determine if the pitch was in the zone. Baseball NUT tracks challenge results by team on every team page and the Stats leaderboard.
Full breakdown →Plain-English definitions for 92 baseball stats, from batting average and ERA to wOBA, FIP and expected stats, grouped into hitting, pitching and advanced. Most entries say what a good number looks like, and many link to a full page with examples. If you're new to advanced stats, start with NUT, which rolls the important ones into one number.
The league-wide marks that wOBA, FIP and NUT are measured against. A hitter at league wOBA, or a pitcher whose FIP matches league ERA, lands near 0.0 NUT.
| Season | League wOBA | League ERA | Runs per win |
|---|---|---|---|
| 2026 | .316 | 4.18 | 9.82 |
| 2025 | .313 | 4.16 | 9.77 |
| 2024 | .310 | 4.08 | 9.68 |
| 2023 | .318 | 4.33 | 10.03 |
| 2022 | .310 | 3.97 | 9.52 |
| 2021 | .314 | 4.27 | 9.97 |